Kiddion's Modest Menu for GTA V
GTA V
Genre
Sandbox games split neatly into two environments that share one executable. Offline, a mod menu is a toy: spawn what you want, nobody cares, nothing is policed. Online, the same menu touches an economy the publisher has spent years defending, and the usual outcome is not a ban but a rollback — money removed, items stripped, a suspension attached.
The most defensible category here is protection rather than power. Anti-crash, anti-kick and session filters exist because other menu users ruin public lobbies, and plenty of people run a menu for that alone.
GTA & Sandbox covers 2 games and 23 builds in the catalog — 23 multiplayer cheats. Sort by downloads to see what people actually use, or filter by type to narrow it to trainers, scripts or spoofers.
23
Builds
2
Games
2.0M
Downloads
GTA V
GTA V
GTA V
GTA V
FiveM (GTA RP)
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
GTA V
Roleplay servers are a separate world again: each one runs its own anti-cheat, its own admins and its own logs, and a menu that passes unnoticed in a public lobby is caught in minutes by someone reading those logs. If you value a roleplay character, do not load anything into it.
Yes. Offline modes are not policed. The risk begins the moment the menu is loaded into an online session.
Typically removal of the money first, then a suspension, then a permanent ban for repeats. Large sudden balances are the clearest trigger.
They draw fewer reports because they do not affect other players, but they still inject into a protected process.
Games
Other genres